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 Post subject: Opus - Digital Worksop status
PostPosted: February 20th, 2018, 3:21 pm 
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Joined: October 25th, 2004, 2:20 pm
Posts: 690
Location: Naperville, Illinois (USA)
Opus: 7.05
OS: Win XP SP3
System: P4 3.2GHz 1GB RAM 2-TB HDs + 4 more
It's been a long time since I visited this forum. I was sadden to read Paul Harris' post about leaving DW. I agree with him that Opus is complete. There will always be people who hope a software company will custom build some unique version just for them. That's a good way to go out of business.

Opus continues to meet my requirements. We used to deliver our programs via disks, then CD-ROMs. Today, most new computers no longer have optical drives. It is an end to an era. Opus was/is a great product. I made a living building many Opus projects. I've switched to shooting video today. Even there, DVDs are going away because people want delivery from "the cloud." Time marches on...

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Fred Harms, Extraordinary Demos
Naperville, Illinois (USA) 630/904-3636
demofred@aol.com


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 Post subject: Re: Opus - Digital Worksop status
PostPosted: February 27th, 2018, 3:33 am 
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Joined: November 4th, 2004, 5:04 pm
Posts: 312
Location: New Zealand
Opus: Evolution 8.5
OS: Windows 7 Professional
System: AMD Phenom(tm) II X6 1055T Processor 2.80GHz
Hi Fred, Been a while for me too.
Also sad to read that Paul is stepping back from DW.
Many of us have journeyed together for many years with DW - particularly with Opus, so it would be awesome to see this great product continue in one form or another.
I fell in love with Opus - as a direct result of being asked to look at and expose Illuminatus (as it was) - as a kind of "cheap and nasty" threat to professional alternatives of the day.

I had a kind of Saul on the Damascus road experience - and, once my head got turned, I was converted and then, smitten.
Like a gifted but troublesome child - Opus caused me quite a few sleepless nights and times of despair and/or frustration - but ultimately the pain did not measure up to anywhere near the pleasure and wonder that Opus brought.

So hopefully - as Paul (did you spot the brilliant Saul segue?) moves on to other things, someone else will pick up the mantle and "run the race" some more!

Thanks

Pete

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Opus Evolution Pro user
Windows 7 Professional
http://www.petesmithiesmedia.com


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 Post subject: Re: Opus - Digital Worksop status
PostPosted: February 27th, 2018, 5:33 pm 
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Joined: October 25th, 2004, 2:20 pm
Posts: 690
Location: Naperville, Illinois (USA)
Opus: 7.05
OS: Win XP SP3
System: P4 3.2GHz 1GB RAM 2-TB HDs + 4 more
Pete - Great to hear from you! It looks like in a week's time only 49 people have viewed my "Digital Workshop Status" post. That shows the low current viewership for this digitalgrapevine forum.

So many people were asking for DW to change OPUS into a website building program, or something to write smartphone apps. Where did they all go? What about all the teachers who wanted/needed a tool to create computer based training? OPUS is a great product for Windows based computers. I'm now using an iMac to do video editing. I do have clients who use both Windows and Mac computers, so I have to create workarounds so the Apple folk can access the material I'm creating interactively for Windows users.

With everything moving to the Cloud, there aren't many opportunities to use OPUS any more... Too bad.

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Fred Harms, Extraordinary Demos
Naperville, Illinois (USA) 630/904-3636
demofred@aol.com


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 Post subject: Re: Opus - Digital Worksop status
PostPosted: June 1st, 2018, 1:38 pm 
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Joined: November 8th, 2004, 5:23 pm
Posts: 279
Opus: Opus Pro 9
OS: Win 10/64
Here is another Opus user who is very sad and who hopes that there is a future for Opus in one way or another.

As a former Macromedia/Adobe-Director and a former Toolbook- developer I am very sad to see Opus Pro go.

Todays alternatives are across the board stupid and streamlined tools which publish boring and always equal stuff.

What I liked about Opus and Director was that one could imagine any interactive content and make it without the help of a programmer. Tools like this seem to be gone, although still needed.
Especially in respect of HTML5.

I really hope that someone will buy the Opus Sources and make something BIG out of it.

Thanks for developing Opus and your help through all the years :D

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Opus Pro 9.75, Win 10/64, 8 GB RAM, Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 CPUs), ~3.4GHz, NVIDIA GeForce GTX 660 Ti, Roland OctaCapture


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 Post subject: Re: Opus - Digital Worksop status
PostPosted: June 1st, 2018, 9:30 pm 
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Joined: October 25th, 2004, 2:20 pm
Posts: 690
Location: Naperville, Illinois (USA)
Opus: 7.05
OS: Win XP SP3
System: P4 3.2GHz 1GB RAM 2-TB HDs + 4 more
Yes, I tried to use Director. The key word there is "tried." OPUS is so much easier, and can do so much from menus, it is much easier to use.

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Fred Harms, Extraordinary Demos
Naperville, Illinois (USA) 630/904-3636
demofred@aol.com


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 Post subject: Re: Opus - Digital Worksop status
PostPosted: June 2nd, 2018, 10:09 am 
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Joined: November 8th, 2004, 5:23 pm
Posts: 279
Opus: Opus Pro 9
OS: Win 10/64
demofred wrote:
Yes, I tried to use Director. The key word there is "tried." OPUS is so much easier, and can do so much from menus, it is much easier to use.


Director WAS cool in former times (it was terminated in 2012). But you are right, with Opus it is easier to achieve first results.

I wonder if any authoring system of the cool old apps like Director or Toolbook is left nowadays?

Today everything is cloud-based, expensive and with very restricted capabilities. The only one that comes to my mind is Articulate Storyline, which has some options for creating interesting content. But that is expensive too and cannot do the things that were possible with Director or Opus.

If anyone would build an authoring system that could publish directly into a working(!) app for iOS and Android, I would be glad to pay a lot of Dollars or Euros for it. But it seems that nothing like that is available at the moment.

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Opus Pro 9.75, Win 10/64, 8 GB RAM, Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 CPUs), ~3.4GHz, NVIDIA GeForce GTX 660 Ti, Roland OctaCapture


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 Post subject: Re: Opus - Digital Worksop status
PostPosted: June 4th, 2018, 5:11 pm 
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Joined: October 25th, 2004, 2:20 pm
Posts: 690
Location: Naperville, Illinois (USA)
Opus: 7.05
OS: Win XP SP3
System: P4 3.2GHz 1GB RAM 2-TB HDs + 4 more
Didn't Director have Authorware? It was Director with Computer Based Training templates, but it was much more expensive. Maybe I'm thinking of another product.

OPUS is great for building CBTs and interactive tests. I guess no one is running programs from their computer today. Everything is downloaded from a Cloud...

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Fred Harms, Extraordinary Demos
Naperville, Illinois (USA) 630/904-3636
demofred@aol.com


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 Post subject: Re: Opus - Digital Worksop status
PostPosted: June 11th, 2018, 11:09 am 
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Godlike
Godlike
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Joined: March 21st, 2007, 10:44 am
Posts: 3084
Location: UK
Opus: Evolution
'Cloud' is really just a buzz word. The principle of accessing or storing content on a different machine that can then be accessed from other devices is the foundation of the Internet which has roots in ARPNET developed in 70's.

Yes, some cloud services - such as Google Docs really do allow you to use a word processor or spreadsheet within your browser. But I'm highly sceptical of things like Adobe Cloud which firstly require a mammoth amount of software to be installed on your computer and secondly the implications of communicating and processing the sheer amount of data involved in modern images and videos means these are going to have to be handled device-side and that the device is going to have to have some serious processing power.

In regards to Opus HTML5, it just a format - like EXE or Flash or AVI really. It doesn't need to be run online or considered cloud content. 20 Years Ago HTML e-learning content was be sent out of CD-ROM - today, it's more cost effective and beneficial to save it to another computer - call this a server - point an address at it and eureka you've got web server the content magically becomes a web page. Skip forward, the web page becomes more than just static content - flash is born - flash dies - HTML5 takes over - some money maker adds a buzz word and the world goes mad for the cloud.

You can still package up your Opus HTML5 content on a CD-ROM and post it out to clients for PC/ Mac or Linux or you can package it up and make it available for iPads, iPhones, Android, W10 Apps the list goes on - cloud not required.

Yes, Opus is till the best at what it does but there are other applications like Saola - it's different - good different - better different.


Below is a modification of an activity for a client:
http://activities.interaktiv.co.uk/memory/

This is the same activity built in Soala having owned it for a week.
http://activities.interaktiv.co.uk/samemory/

</mack>

_________________
When you have explored all avenues of possibilities, what ever remains, how ever improbable, must be the answer.

Interactive Solutions for Business & Education
Learn Anywhere. Learn Anytime.

www.interaktiv.co.uk
+44 (0) 1395 548057


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 Post subject: Re: Opus - Digital Worksop status
PostPosted: June 12th, 2018, 6:31 am 
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Joined: November 4th, 2004, 5:04 pm
Posts: 312
Location: New Zealand
Opus: Evolution 8.5
OS: Windows 7 Professional
System: AMD Phenom(tm) II X6 1055T Processor 2.80GHz
Hey Mack
How are things with you?

I was intrigued by your endorsement of Saola and so I downloaded it to have a look at..... first impressions are, that it is quite similar to Adobe's Animate CC - ex flash offering?

I tried to watch a video tutorial but found it really difficult to understand the narrator.... So, from your perspective - how is it better different than Opus?

Look forward to hearing from you

Warm regards

Pete

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Opus Evolution Pro user
Windows 7 Professional
http://www.petesmithiesmedia.com


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 Post subject: Re: Opus - Digital Worksop status
PostPosted: June 12th, 2018, 9:55 am 
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Godlike
Godlike
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Joined: March 21st, 2007, 10:44 am
Posts: 3084
Location: UK
Opus: Evolution
Morning Pete,

I'm good thanks. You?

Saola Animate


Yes, this software has really stuck a chord. I don't ever recall having heard of it before a week ago and not sure how I even discovered it. I think I may have meant to try Adobe Animate as I had promised Stephen a while back that I would look at the Canvas export. Anyway, I downloaded and installed the trial and had a small play (30mins) and it caught my attention.

At which point, I had a read through the manual, had a look at the examples online, open the inclusive examples and picked them apart, read through the topic posts on the forum and yes tried to watch the videos. And people wonder why I don't talk on mine. Thankfully, you can turn off the sound and turn closed captions on. While doing all this I was playing with the features discussed to see how they worked. It was clear that this software needed a serious test drive.

Put simply, the reason I think it is different but better is that I thought about every HTML5 Project I have built for clients and realised that it could be done in this software. The second thought was whether other Opus users could either build their own projects or in the case of my clients - they could build the design-side of the project and let me handle back-end functionality. The latter part of that thought, I believe is yes for reasons posted below. The first part, is based on the type of questions and projects discussed on the forum since Opus HTML5 was released and is that there are a subset of current users who would enjoy and benefit from using Saola.

Some things I have discovered:

1. The design principle behind the software is UI driven like Opus. This means that the developers expect the user-base to be predominately non-coders.

2. The software has a solid based of core UI functionality that allows non-coders to build animations, e-learning and games. It does not (yet) have the full range of actions available to Opus HTML5.

3. The software is HTML5 centric. This is a big, big, big, big bonus. Some example of this that might interest people are:

a. Opus Text boxes in Saola are pure HTML5 Divs. You can still just add the text box in the UI and style text in the UI like Opus, BUT you can click into the box and access the HTML code directly including adding your own and style with CSS.

- because of this, it has full multi-language support including LTR and RTL.
- because of this, you can add other HTML5 elements - such as list boxes, input boxes, etc, etc
- because of this, it's possible to replace the text box content - either through a UI action or code with other plain text or HTML formatted text.
--- this last option can be used for simply changing the label on a button, building a multi-language interface or in the case of my memory game - dynamically changing images.

b. It's Javascript. Whether you're writing functions using the very basic internal editor, attaching external scripts or linking as a JS resource - it's all the same language. A few points / examples:

- I personally think code handling needs some tweaks to make it easier. I've raised these with the development team.

- JS code you find on the web can be added and mostly just works.

- For example, the software does not yet (it's on the development list), have drag and drop. So, on advice (they are helpful) linked to the jQuery library - told it which objects on screen needed drag-n-drop and it worked.

- Additionally, in my memory game, I wanted some animation effects - so linked the anime.js library - told it which object to animate and how and it just worked.

- Lastly, I attached the standard ADL SCORM wrapper library. Saola events (IE Opus Triggers) have much greater control over when to call functions. This allowed me to easily run functions when I wanted to call them. Additionally, at some point, I will also look at using the latest xAPI ADL wrapper to create cutting edge e-learning modules.

c. Modern features such as sprites and SVG are natively supported. I have been wishing for SVG support since Opus was released. Regardless of any other reason to use Saola instead of Opus, for designers this has to be a major plus.

- In actual fact, one of the selling points of Opus HTML5 is that it creates what you see is what you get outputted using SVG - we just never got the chance to use our own SVGs. Some examples:

-- Add SVG images directly to the scene (Opus Page).
-- Use SVGs as part of the animation timeline.
-- Create SVG sprites - for clean, efficient mini-animations that give the wow factor to your project's UI.
-- Create SVG symbols - that can be re-used through-out the publication and yet easily updated.
-- Add an SVG image to the scene and manipulate the content directly.

I could just keep going...

But I say just one last thing. Opus HTML5 is easier out of the box. But the majority of things my clients want and answers to question I give on the forum, rarely fit into out-of-the-box.

Don't get me wrong - Opus HTML5 does a damn good job of out-of-box and what it can do in that box is a lot more that Saola's smaller out-of-the-box.

But Saola still managed to build my replication of the Opus HTML5 memory game and:

1.The UI was still built using a simple drag and drop what you see is what you get output.

2. Code was needed in places Opus would use actions but Opus need about 600 lines of coding to Saola's 350 lines to make the game work.

3. From a business work-place perspective - the Saola UI is modem and familiar to user's of other software and supports standard web development languages.

It's not an Opus replacement. I've seen some of the amazing things users have built in Opus without touching a line of code.

Saola, well Saola is like Opus HTML5 had a child.

</mack>

_________________
When you have explored all avenues of possibilities, what ever remains, how ever improbable, must be the answer.

Interactive Solutions for Business & Education
Learn Anywhere. Learn Anytime.

www.interaktiv.co.uk
+44 (0) 1395 548057


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 Post subject: Re: Opus - Digital Worksop status
PostPosted: June 15th, 2018, 12:41 am 
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Joined: November 3rd, 2004, 8:05 pm
Posts: 22
Opus: Pro 9
OS: Windows 10 Home 64-bit
System: HP Spectre x360 Intel Core i7-8550U CPU @ 1.80GHz, 16Gb Ram
Hi Mack,

Hope you're well - it's been a while!

I'm intrigued by Saola, having seen your comments. I'm in the process of building a dynamic matching game that students could use to revise key terms - almost identical to what you've built here (feel free to save me a whole heap of time if you want :wink: !) - so when you say the images are changed dynamically, does that mean you are using it to shuffle the pictures to create a random game each time?

If so, would that enable me to build an activity and re-purpose it easily simply by inserting the term and the definitions using code?

Think I may have to download and have a play!

Thanks,

Adrian

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Adrian Murray
https://www.businesssed.co.uk
Supporting Business Education


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 Post subject: Re: Opus - Digital Worksop status
PostPosted: June 15th, 2018, 2:41 pm 
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Godlike
Godlike
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Joined: March 21st, 2007, 10:44 am
Posts: 3084
Location: UK
Opus: Evolution
Hi Adrian,

I can't post the actual project as it was written for a client developing commercial Business Studies activities but here's an outline of how it works:

Both the Opus and Soala are fully dynamic. Once published, you can change topics outside of the actual activity. In fact, the client's version includes a built in uploader that allow them to simply drag and drop the new topic into the game.

The activity, in both versions reads through five (1-5) topics sub folders on the server using PHP. Each folder contains an INI file with topic data such as title and a list of matches. Matches can be picture - picture; picture - word or word - word. Where the match is a picture the file name is specified. You can have an unlimited number of matches.

All this data is read back into the application, and the matches are processed into two steps.

Firstly, an array is created where each cell contains an object holding a single pair. For example myMatches[0] holds an objects with the properties 'apple.svg' & 'apple'. This array is then shuffled.

Secondly, the first ten cells are read from this array and fed into a second array with an object containing the properties necessary for the game. For example, if the object above (apple) is in the top ten cells after shuffling, if will be fed into the new array like such:

myGameMatches [x] = an object with properties 'apple.svg', 'apple', 'pair-id'

also the match is created

myGameMatches [x + 1] = an object with properties 'apple', 'apple.svg', 'pair-id' //note that the first two properties are reverse.

This allows two things, the pair-id can be used to check matches and the first property in each object can be used to set image / text for an individual item on screen.

From my existing INI file pairs list, I now have a random selection of ten matches split into their twenty individual items. This I then shuffle again and then allocate each cell to an on-screen box. The shuffle stops the pairs from being allocated to adjacent boxes.

The allocation to the box, does two things - sets the image or text value as found in the first property and attaches the properties to the box (the physical DOM element). This means that when a box is clicked, the attached properties are passed along with the click.

At this point, the box on screen needs consideration as there are several choices depending on what you want your game to do. You can work with a single box, you can use a lower and overlay box (I used that) or you can use a lower and overlay box that are grouped (frame in Opus).

Saola was different in that there are no variable as part of the UI. You can use normal JS variables of course, but the box on screen is simply a DIV where as Opus used a Text Box with a variable inside. The values from the array were then allocate to a specific variable. Images where added by fetching the element from the DOM and setting and configuring the background image source.

Saola uses an internal function to get the UI element (this has a corresponding DOM DIV) and then apply text - which is basically the same as writing in pure JS. Where as Opus writes plain text, Saola writes HTML5 formatted text - so I simply wrote a formatted <IMG> tag setting the source using the array above.

I think the great thing about both programs is there is more than one way to skin the cat (sorry cat lovers).

</mack>

_________________
When you have explored all avenues of possibilities, what ever remains, how ever improbable, must be the answer.

Interactive Solutions for Business & Education
Learn Anywhere. Learn Anytime.

www.interaktiv.co.uk
+44 (0) 1395 548057


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 Post subject: Re: Opus - Digital Worksop status
PostPosted: July 14th, 2018, 12:56 pm 
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Godlike
Godlike

Joined: November 11th, 2004, 1:18 pm
Posts: 1187
Location: New York
Opus: Opus Pro 9.75
OS: Windows 10 Pro 64 bit
System: Core i7, 16G RAM, Nvidia 640GT (desktop), plus Windows 10 and Android tablets
Hi,

The developer of Saola Animate (Atomi Systems) has also developed another authoring tool focused on presentations, training and eLearning, ActivePresenter, now at version 7. It can export HTML5 packaged for SCORM (1.2 and 2004) and xAPI, is fully capable for customizing using JavaScript (includes a full JS editor), is actively being developed. May be worth a look.

Best Wishes,

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Stephen


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